Other launchers I am using ( shown in this video ).
There is a trick you might wanna try here, only go for 3+4 and when the opponent is crouching, go for another 3+4 on hit and then 4. But be careful, the third hit is high and can be ducked. Look up for opponents whiffing an attack and then go for it.
Always keep 3+4 (4) ready which is a 14 frame launcher with a solid range.
You can go for high risk / reward 50/50s vs other players. It can also catch backdashes vs moves with a huge pushback on block such as Paul's deathfist or Kazumi's.
Dragon's Cannon ( armor ) f,f+3 is the main power crush tool you wanna use.
Note: Rage Drive adds another Dragon's Flight kick as ender. You can use it vs high attacks, armored high attacks, high counter moves, command grabs.
The range on Dragon's Tail is pretty decent.
But you can play mindgames with the other player, when you are on +frames.
Dragon's Tail d/b+4 is -37 on block & you will get heavily punished when the opponent can block it.
Flashkick can also outrange some slower low special moves such as Paul's d/f+1+2 or King's.
In case you whiff the flashkick & the opponent tries to punish it and whiffs a high attack, goes for a low special move with slow startup, tries to grab you or is crouching -> then go for Dragon Uppercut.
That isn't the case after the second Flashkick, Law will be standing after that and you can extend your combo with b+2 or with any other poke or special move. Law does crouch after the first flashkick & it will buffer his Dragon Uppercut wr+2 instead of b+2.
If you want to extend your combo after flashkick u/f+4, you need to press 4 & then b+2 in order to do so.
Law has a very useful command throw Knee Lift f,f+3+4 that puts the opponent into a juggle state for a corner carry or combo into Rage Art.
Note that the Dragon Flight ender can also catch players on hit when they quick rise, even if the second hit of Shaolin Kicks ( 4,3 ) missed.
Start pressing back just after pressing 4, by the time you press 3 you should be pressing forward & just after 3 connects you should be pressing f+4 at the same time.
Having trouble with the DSS into Dragon Flight ender input? Don't press 4,3, slide over 4,3 with your thumb.
DH is +3 on block, DK is -2 on block, but you can interrupt the opponent with d+1.
Dragon Hammer f+1+2 & Dragon Killer f+3+4 both force crouch.
It's good for catching opponents pressing a button which will juggle them on counter hit. This tutorial covers setups, tricks, input tips, combos & the basic stuff you want to know when you just started learning this character. I ended up creating my second T7 tutorial today. Since the release of Tekken 7 I have been hitting the lab & grinding games with Law and Paul. Hi everyone, this is a Tekken 7 tutorial I have been working on during the last 4 weeks.