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How to tekken 7
How to tekken 7







how to tekken 7

  • Other launchers I am using ( shown in this video ).
  • There is a trick you might wanna try here, only go for 3+4 and when the opponent is crouching, go for another 3+4 on hit and then 4. But be careful, the third hit is high and can be ducked. Look up for opponents whiffing an attack and then go for it.
  • Always keep 3+4 (4) ready which is a 14 frame launcher with a solid range.
  • You can go for high risk / reward 50/50s vs other players. It can also catch backdashes vs moves with a huge pushback on block such as Paul's deathfist or Kazumi's.
  • Dragon's Cannon ( armor ) f,f+3 is the main power crush tool you wanna use.
  • Note: Rage Drive adds another Dragon's Flight kick as ender. You can use it vs high attacks, armored high attacks, high counter moves, command grabs.
  • The range on Dragon's Tail is pretty decent.
  • But you can play mindgames with the other player, when you are on +frames.

    how to tekken 7

  • Dragon's Tail d/b+4 is -37 on block & you will get heavily punished when the opponent can block it.
  • Flashkick can also outrange some slower low special moves such as Paul's d/f+1+2 or King's.
  • In case you whiff the flashkick & the opponent tries to punish it and whiffs a high attack, goes for a low special move with slow startup, tries to grab you or is crouching -> then go for Dragon Uppercut.
  • That isn't the case after the second Flashkick, Law will be standing after that and you can extend your combo with b+2 or with any other poke or special move. Law does crouch after the first flashkick & it will buffer his Dragon Uppercut wr+2 instead of b+2.
  • If you want to extend your combo after flashkick u/f+4, you need to press 4 & then b+2 in order to do so.
  • Law has a very useful command throw Knee Lift f,f+3+4 that puts the opponent into a juggle state for a corner carry or combo into Rage Art.
  • Note that the Dragon Flight ender can also catch players on hit when they quick rise, even if the second hit of Shaolin Kicks ( 4,3 ) missed.
  • Start pressing back just after pressing 4, by the time you press 3 you should be pressing forward & just after 3 connects you should be pressing f+4 at the same time.
  • Having trouble with the DSS into Dragon Flight ender input? Don't press 4,3, slide over 4,3 with your thumb.
  • DH is +3 on block, DK is -2 on block, but you can interrupt the opponent with d+1.
  • Dragon Hammer f+1+2 & Dragon Killer f+3+4 both force crouch.
  • It's good for catching opponents pressing a button which will juggle them on counter hit. This tutorial covers setups, tricks, input tips, combos & the basic stuff you want to know when you just started learning this character. I ended up creating my second T7 tutorial today. Since the release of Tekken 7 I have been hitting the lab & grinding games with Law and Paul. Hi everyone, this is a Tekken 7 tutorial I have been working on during the last 4 weeks.









    How to tekken 7